Roshan


Abilities


Bash
Not a Unique Attack Modifier. Disabled by Break. Pierces spell immunity. Play
Ability
Passive
Affects
Enemies
Damage
Physical
Roshan has a chance to stun on attack.
Proc Chance: 15%
Damage: 50
Stun Duration: 1.65
Modifiers
Debuff Roshan Bashed: Dispellable with strong dispels.

Notes:

  • Adds an average of 7.5 damage to every attack.


Slam
Does not pierce spell immunity. Play
E
Ability
No Target
Affects
Enemies
Damage
Magical
Roshan slams the ground, damaging and slowing all nearby enemies. Slam`s damage will increase every 4 minutes.
Cast Animation: 0.47+0.57
Effect Radius: 350
Base Damage: 70
Extra Damage per 4 Minutes: 20
Move Speed Slow: 50%
Attack Speed Slow: 50
Hero Duration: 2
Non-Hero Duration: 4
Cooldown symbol.png 10
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Roshan Slam: Dispellable with any dispel.

Notes:

  • Roshan only casts Slam when 3 or more enemy units are within the radius.
  • Be that as it may, after 3 enemies were once within the radius, he starts always using it whenever he is aggroed, regardless of how many enemies are in range (until his next respawn).
  • Damage increases by 20 every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.


Strength of the Immortal
Not disabled by Break. Pierces spell immunity.
Ability
Passive
Affects
Self
Roshan possesses numerous protective abilities, including magic resistance and increasing armor, health, attack damage and Slam damage as time passes. Every illusion attacking Roshan is instantly destroyed. Roshan has phased movement.
Interval in Minutes: 4
Armor Bonus per Interval: 1.3
Max Health Bonus per Interval: 460
Attack Damage Bonus per Interval: 10
Attack Speed Bonus: 100
Modifiers
Buff Roshan Inherent Buffs: Undispellable.
Buff Roshan Devotion: Undispellable.
Buff Roshan Phased: Undispellable.

Notes:

  • The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan.
  • The aura`s buff lingers for 0.5 seconds.
  • All other bonuses are granted every 4 minutes after the first creep wave spawns.
  • The bonuses persist through his death and keep on increasing while he is dead.


Strategy

Because of the powerful items and gold received from killing Roshan, he is a large side objective. Many large fights may occur around his pit, and players may try to kill Roshan without being noticed.

Roshan`s location, circled on the minimap.

Info

Roshan Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Roshan model.png
Ancient Jungle Creep
Level 30
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 5500
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 20
Armor 15
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 55%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 65
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 150
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Base attack time 2
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 1
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range 1400 ⃢₀⋘ 1400 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 150⃢₀ₒ400 (+ 150)
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 750
Notes Every min: +20 experience


Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 in Dota 2. It is the first unit which spawns, right as the match is loaded and is the only NPC which scales over time. During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid game. Even in the late game, lots of heroes struggle fighting him one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).

Videos

Roshan Pit

Roshan can be found inside his pit, which is located to the left of the top river rune spot. The pit is completely inside the river, with the river splitting up at its entrance and merging again right behind the pit. The entry of the pit faces south-east, towards the mid lane. The pit shell is U-shaped and has a length of about 1250 range and width of about 1050 range. The pathable area inside the pit has a length and width of about 750 to 550 range. Roshan can only be attacked from within that area, with the torches at the pit entry marking where it begins. Spells can target Roshan from anywhere and are not restricted like attacks. Roshan himself can also attack from anywhere, he does not have to be within his pit to attack. Roshan always stays at the end of the pit when not attacking and only attacks if enemy units come within 150 range of him, or damage him from within 1800 range.

Roshan`s exact location on the map is (x = -2464.245, y = 2016.373).

Vision inside the pit

The only way to gain vision over the pit is to enter it. Units with ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 (this includes wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against dota2 and any spell) from outside cannot see into the pit, no matter how far their sight range goes or if they are on an elevated area like the ward spots. Observer Ward   Item   Changelogs     Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward dota2 s and Sentry Ward   Item   Changelogs     Sentry WardB A form of plant originally grown in the garden of a fearful king. Cost100 Bought FromConsumables Active Place Sentry Ward Charges 1 Disassemble? No Alert allies? No dota2 s cannot be placed inside the pit at all. Be that as it may, units with flying, or unobstructed vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 can see inside the pit from the outside.
So the only way to gain vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 inside the pit is to have an owned unit with ground vision in there (e.g. the hero itself, summoned units This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against dota2 or wards such as Remote Mines, Psionic Trap or Mass Serpent Ward), cast a ground vision providing spell like Crystal Nova or Ice Vortex inside there, have a unit with flying vision (e.g. Night Stalker   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Night Stalker 23 + 3.1 18 + 2.25 16 dota2 with Aghanim`s Scepter   Item   Upgraded Abilities   Old Abilities   Lore   Changelogs     Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 dota2 or the hawks from Call of the Wild: Hawk) near the pit, or cast a flying vision providing spell like Illusory Orb, Static Remnant or Eyes In The Forest near the pit. Scan does not react on the presence of heroes inside the Roshan Pit.

Roshan`s death

When Roshan is slain, a global sound resembling its Play screaming, along with a special piece of Play music and an announcement from the announcer are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.

Respawning

When Roshan is slain, he respawns after a random time between 8⃢₀ₓ11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he respawns, but spectators and casters can see a clock at Roshan`s spawn point, showing the exact time left for the respawn (not until 5 minutes after Roshan was slain).

Kill rewards

Each player of the killing team is rewarded with 150 gold, and the hero who deals the killing blow gets an extra random bonus of 150⃢₀ₒ400 gold, effectively gaining 300⃢₀ₓ550 gold.

Upon each death, Roshan always drops the Aegis of the Immortal, an undroppable item. Once picked up, if the owner dies, they will reincarnate at the death location after a 5-second delay. If the carrier of the Aegis of the Immortal does not die within 5 minutes after picking it up, it is removed from its inventory and fully restores its health and mana over a short period of time. This restoration can be canceled by taking any player-based damage, including self-inflicted damage. If the Aegis of the Immortal is not picked up and left on the ground, it disappears once Roshan respawns.
The Aegis of the Immortal can be picked up by any hero (except Meepo clones, Tempest Doubles and Lone Druid`s Spirit Bear). It is not restricted to the team that slew Roshan, meaning an enemy hero can "snatch" the Aegis of the Immortal. It can also be denied by attacking it.


Upon Roshan`s second death and onwards, he also drops the Cheese, a completely shareable consumable item, which can be sold for 500 gold by the player who initially picks it up, or used to instantly restore 2500 health and 1500 mana. Just like the Aegis, the Cheese can also be picked up by anyone. Be that as it may, it is important to note that it can only be sold by the player who was first to pick it up. Therefore, if the Cheese is transferred from Player 1 to Player 2, only Player 1 can sell the Cheese.

Spell interactions

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Spells which cannot target or do not affect Roshan

No effect

Spells which behave differently on Roshan

Different effect
  • Ancient Apparition - Ice Blast
    Deals initial damage and draws aggro, but does not inflict the debuff.
  • Anti-Mage - Mana Void
    Applies the mini-stun only.
  • Batrider - Flaming Lasso
    Can be cast on Roshan, but he neither is disabled nor dragged (Upgradable by Aghanim`s Scepter. nor damaged).
  • Bloodseeker - Bloodrage

Roshan, the Immortal

Roshan is a powerful Neutral Creep located in a cavern in the middle of the north-west section of the river. He initially spawns at the very beginning of the game, and will respawn at a random time between 8 and 11 minutes after every death. You may only attack Roshan from inside his pit, although many spells can be cast from outside. If Roshan is ever brought outside of his pit, he will become invulnerable.

When killed, Roshan drops the Aegis of the Immortal; for his third and all subsequent deaths he will also drop Cheese. The hero who kills Roshan will receive a random bonus reward between 150 - 400 gold, and all five members of the team will receive 200 gold.

Every 4 minutes (starting at the 0:00 minute mark) Roshan will gain +20 damage to his Slam ability, +460 hp, +10 damage, and +1.1 armor. Roshan`s experience bounty also increases by 20 every minute.

Abilities

Spell Block
Ability: Passive
Affects: Self
Roshan will block one targeted spell every few seconds.

15
Spells Blocked:
₠1


Notes
  • This spell has the same blocking rules as Linken`s Sphere.
Bash
Ability: Passive
Affects: Enemy Units
Damage: Physical
Roshan has a chance to stun on attack.
Bash Chance:
Bonus Damage:
Stun Duration:
₠15%
₠50
₠1.65
Affected By:₠
Notes
  • Disabled by Break.
Slam
Ability: No Target
Affects: Enemy Units
Damage: Magical
Roshan slams the ground, damaging and slowing all nearby enemies.

10
Damage:
Slow Duration:

Movement Slow:

Attack Slow:
Radius:
₠70 (+20 every 4 minutes)
₠2 on heroes
₠4 on creeps
₠50%
₠50
₠350
Affected By:₠
Notes
  • Roshan will only cast Slam when there are 3 or more units nearby.
  • Blocked by Spell Immunity.
  • Can be purged.
Devotion
Ability: Passive
Affects: Self
Roshan possesses numerous protective abilities, including the ability to instantly purge attacking illusions and gain stat upgrades as time goes on.
Upgrade Interval:
Health Upgrade:
Damage Upgrade:
Armor Upgrade:
Exp Upgrade Interval:
Experience Upgrade:
₠4 minutes
₠460
₠10
₠1.1
₠1 minute
₠20


Notes
  • Any illusions which attack Roshan are instantly destroyed. Strategically it is best to let illusions tank damage instead of attacking.
  • The first armor bonus is given at the 00:00 mark. The health and damage bonuses are given starting at the 04:00 mark.
  • The health bonus only increases Roshan`s maximum health, so he is not healed every time it upgrades.
  • The bonuses increase even while Roshan is dead.

Innate Abilities

Phased
Ability: Passive
Affects: Self
Roshan is permanently phased.
Duration:
⃂₠Permanent


Notes
  • Roshan can also phase through normally unphaseable units, such as path-blocking wards.

Item Drops

Aegis of the Immortal

  • When the carrier dies, he will respawn at the death location after 5 seconds with full health and mana. The Aegis is consumed in the process.
  • After five minutes without being used, the Aegis will be consumed and the carrier will regenerate to full health and mana over 5 seconds. This regeneration is stopped if the carrier takes damage from a tower or hero.
  • Cannot be shared or dropped.

Cheese

  • Consume to restore 2500 Health and 1500 Mana.
  • Sells for 500 gold.

Version History

Patch Version Balance Changes
7.00
  • Moved Roshan to new area near top Powerup Rune spot
  • Roshan attack range increased from 128 to 150
  • Roshan armor increased from 5 to 15
  • Roshan HP reduced from 8000 to 5500
  • Roshan HP gain per 4 minutes reduced from 700 to 460
  • Roshan armor gain per 4 minutes increased from 0.7 to 1.1
6.87
  • Roshan Magic Resistance reduced from 75% to 55%
  • Roshan HP increased from 7500 + 125/min to 8000 + 175/min
  • Roshan experience bounty changed from 1789 to 750 + 20/min
  • Roshan armor type from Basic to Hero
6.86
  • Roshan`s base armor increased by 1
  • Roshan`s Base Attack Time increased from 1.0 to 2.0
  • Roshan now has +100 Attack Speed
6.84b
  • Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
6.82
  • Reworked terrain surrounding the Roshan area
  • Roshan`s Slam area of effect increased from 250 to 350
  • Roshan`s Slam damage increases by 20 every 4 minutes
6.81
  • Roshan base armor increased by 1
6.80
  • Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
  • Roshan upgrade rate increased by 20%
  • Roshan bounty rescaled from 105-600 to 150-400
6.79
  • Roshan will respawn at a random time between 8 and 11 minutes after death
6.75b
  • Roshan no longer has mana nor requires mana for his spells
6.75
  • Roshan turn rate increased to fix some abuses